Unity3D Project Settings
Quality Settings
Select Edit/Project Settings/Quality
1) Set VSync Count
option to Don't Sync
It will be best if the app frame-rate equals the display frame-rate. However, due to the hardware capacity and content complexity, the former frame-rate might be lower. Usually, it is acceptable if the app frame-rate is greater than half of the display frame-rate. Just choose Don't Sync
and QWR VRone SDK will handle the VSync signal automatically.
2) If you find the performance too slow, try setting Rendering/Anti Aliasing
to Disabled
Player Settings
1) Select Edit/Project Settings/Player/Settings
. Under Android/Resolution and Presentation
Change
Default Orientation
toLandscape Left
Check
Use 32-bit Display Buffer
3) Current QWR VRone SDK does not support Vulkan yet. As a result, we recommend check Auto Graphics API
option under Edit/Project Settings/Player/Settings
for Android/Other Settings
OR OpenGLES3
is recommended on top of the Graphics API
list.
4) In Edit/Project Settings/Player Settings
for Android/Other Settings
check Multithreaded Rendering.
However please be cautious to turn it on because this option was reported unstable in some Unity versions.
Time Settings (Recommended, not a must)
Select Edit/Project Settings/Time
and set the Fixed Timestep
to 0.01
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